You are the strategist.
Pick a track and a grid slot, then race 19 scripted rivals over 57 simulated laps: same safety cars for everyone. A reference car (Medium → Hard, pit lap 24) has your pace and your luck, so the gap to it shows what your strategy alone is worth. Decide when and what to fit, and see where you finish. Built on the fitted numbers of my F1 strategy study, in a stylised model world: a game, not a prediction of real races.
Set up the world
The study’s typical race: average wear and incident rate. 57 laps, pit loss about 23 s.
Assumptions you can change (the study could not pin these down)
Compound offsets, tyre rates, the tyre “cliff” and the fuel-burn prior are my assumptions: public lap data cannot identify them (between-race variation was too large). The first slider scales tyre rates and the cliff together. Pit loss (23.0 s on the study-default track, spread 1.4 s, 6% slow stops), noise (AR(1) φ 0.42) and safety-car odds (0.9 per 100 laps, lap 1–3 spike) come from the study.
Stopping costs about 23 s. A dry race needs two different compounds (30 s penalty otherwise). Safety cars arrive unannounced, and they make a stop cheap.
Standings
Gap to reference car, lap by lap (below the line = you are ahead)
Your place, lap by lap
Table view
Result
Final classification
One race is one draw of luck. A strategy is only judged by what it does across many worlds: your exact stops replayed in 1,000 other worlds with identical luck for both cars (paired comparison, the only kind of difference the study found defensible).
Your time against the reference car
Your time minus the reference time across the 1,000 worlds. Left of the “tie” line you win.
Where you finish
Finishing place, 1 (left) to 20, across the 1,000 worlds. Darker bars are the podium and the top 10.
Championship this session
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